As part of a twofold workshop on diagrammatic practices we (Sher Doruff, Claudia Mongini, Thomas Jellis, Diego Gil Tizzoni and Christoph Brunner) have spent a weekend at Alpenhof in Appenzell, Switzerland. During that event, which targeted the relevance of diagrammatic practices in relation to research-creation, we were exposed to a continuous play of appearance and disappearance of out immediate environment due to the play of mist. The relation between affect and percept as an intrinsically diagrammatic processes where experience with something is always a tentative edging into existence. More on the entire workshop is coming soon. Here is the first video:

Nebulous Diagramming (Kunsthof Appenzell) from Christoph Brunner on Vimeo.

levels of nothingness - rafael lozano-hemmer

This is a short review on Lozano-Hemmer’s and Brian Massumi’s (in collaboration with Isabella Rossellini) work in progress “Levels of Nothingness” shown at the Guggenheim New York:

The Guggenheim’s Works in Progress series issuing its 25th anniversary this year, invited Lozano-Hemmer to present one of his works in progress. Levels of Nothingness is a synaesthetic performance of written, oral and visual dimensions. In collaboration with the actress Isabella Rossellini and the philosopher Brian Massumi Lozano-Hemmer and his team developed a voice-tracking system that responds to words in the form of lighting events. Attempting to create a relational model between the dimensions of thought in motion and audio-visual experiences the performance consisted of a 30 minute reading of philosophical quotes revolving around colour and perception clustered in conceptual blocks such as “emergence,” “singularity,” “body” or “transition.” Massumi’s philosophical influence in his work on colour and perception has been complemented by Rossellini’s beautiful voice and the “light dance” of more than 50 rock-and-roll concert lights.

The sensation that such an event generates is difficult to circumscribe in a classical manner such as light performance or interactive performance. What actually happened was a relational field of perception throughout the entire room. The perception of the visitor became amodal in its mode. In other words, one was immersed in light, a screen to read the quote that was aurally transmitted by Rossellini’s voice and enclosed in a slightly hazy room with the background noise of the lights moving and other bodies trying to capture the light at the ceiling. The human perception became amodal while the machine perception had its full attention focused on the voice and flow of words in their sonorities. The performance system for interaction became the perceiving entity as we (traditionally) expect the human sensory-motor system to work whereas the human perception was forced to reveal the amodality that perception is based on - synaesthesia as the point of entry for any perception to become noticeable and not as a strange abnormality of some particular individuals. Those who know the work of Massumi will realize that “Levels of Nothingness” might be one of the first attempts to make the synaesthetic amodality of perception apparent in a conscious and not only a pure experience. The collective modes of the event taking form cross many fields of expertise and experience that might be best described by the notion of mutual intensity for “a perception to come” - an intensive field of percepts offering themselves for experience to merge into presence without ever becoming immobile. On might regard the experiences generated in the event as an extensive continuum of collective intensive practices that has been extended for the first time to allow a wider audience to become part of the event. Thanks!

Hopefully, a longer interview with Rafael Lozano-Hemmer and Brian Massumi will be published in one of the following issues of Inflexions - A Journal for Research-Creation.

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In one of my recent projects (”Nice-Looking Obstacles: Parkour as Urban Practice for Deterritorialization”), I have investigated the question of movement and architecture as rhythmical nexus through the practice of Parkour. One of my major arguments builds on Parkour’s consideration of obstacles as potential “landing-sites” for a different movement to take place. The engagement with architectural configurations and obstacles through movement recomposes the city, architecture and spacetime through the constant shifting of the movement-space-time nexus (see for example Bergson, Time and Free Will, Chapter II: “The Multiplicity of Conscious States; The Idea of Duration”). To conceptually derive from phenomenological tendencies in Arakawa and Gins and transform the practice of Parkour into a creative form of thought in motion, I use Deleuze and Guattari’s concepts of rhythm, refrain, assemblage and milieu. My major concern aims at the question of how architecture cannot only become more fluid or lend itself for interesting encounters, but what are the ecologies of practices that radically open the potential of movement and encounter to create new relational concepts of spacetime. The full article will be published soon in AI & Society but I would like to provide an excerpt of the most conceptually dense section.

The excerpt: “Architectural Body - the Concept of Landing Sites

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